![]() Freed went on to be the main writer for the one of those class: the Imperial Agent, after he refined the initial draft from a character meant to echoes the notorious movie spy James Bond, to one more serious and faced with difficult choices, such as the characters from the TV action series 24 and the spy thriller Bourne Identity, while still retaining some aspects from classic spy movies. The game started pre-production a year earlier, and Daniel Erickson, it's lead writer, was gathering a team of writers to flesh out the setting and the story of the game, centered around the storylines of eight unique class of characters. Writing the Imperial Agent Īlexander Freed started his writing career in 2002 as a published short fiction author, and was a freelance tabletop roleplaying game designer until August 2006, when he joined BioWare Austin as a writer on the video game Star Wars: The Old Republic. ![]() ![]() " Alex was right about the direction that it needed to go, and he turned in one of the most amazing scripts I've ever seen." ―Daniel Erickson, about Freed's take on the Imperial Agent storyline in Star Wars: The Old Republic. ![]()
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